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gdevelop5:publishing [2019/06/20 23:56]
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gdevelop5:publishing [2019/06/20 23:59] (current)
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 There are also exports for advanced users: There are also exports for advanced users:
-  * **[[gdevelop5:​publishing:​html5_game_in_a_local_folder|Export to a local folder]]:​** ​ this option allows you to export your game in to a folder and upload it manually to any host you want or wrap the game in to a desktop or mobile application manually using any tool you prefer, like Electron.+  * **[[gdevelop5:​publishing:​html5_game_in_a_local_folder|Export to a local folder]]:​** ​ this option allows you to export your game in to a folder and upload it manually to any host you want or wrap the game in to a desktop or mobile application manually using any tool you prefer, like Electron. This is perfect to share your game on [[gdevelop5:​publishing:​publishing-to-gamejolt-store|Game Jolt]], [[gdevelop5:​publishing:​publishing-to-kongregate-store|Kongregate]] or [[gdevelop5:​publishing:​publishing-to-itch-io|Itch.io]].
   * **[[gdevelop5:​publishing:​android_and_ios_with_cordova|iOS & android (manual)]]:​** this option is going to export your game ready to be used as a Cordova project. You can then use Cordova command line tools to build your game for Android and iOS.   * **[[gdevelop5:​publishing:​android_and_ios_with_cordova|iOS & android (manual)]]:​** this option is going to export your game ready to be used as a Cordova project. You can then use Cordova command line tools to build your game for Android and iOS.
   * **[[gdevelop5:​publishing:​windows-macos-linux-with-electron|Windows,​ macOS and Linux (manual)]]:​** this option is going to export your game ready to be used as an Electron project. You can then use command line tools to build your game for Windows, macOS or Linux.   * **[[gdevelop5:​publishing:​windows-macos-linux-with-electron|Windows,​ macOS and Linux (manual)]]:​** this option is going to export your game ready to be used as an Electron project. You can then use command line tools to build your game for Windows, macOS or Linux.