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gdevelop5:tutorials:piskel-sprite-sheets [2020/06/01 08:07]
bloodbird [Step 2 - Import the File into Piksel]
gdevelop5:tutorials:piskel-sprite-sheets [2020/06/02 09:19]
4ian
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   - It is also recommended to give the animation a name within the **Optional animation name** field.   - It is also recommended to give the animation a name within the **Optional animation name** field.
  
-## Step 2 - Import the File into Piksel +## Step 2 - Import the File into Piskel 
-  - Click **EDIT WITH PISKEL**. The Piksel ​editor will display.+  - Click **EDIT WITH PISKEL**. The Piskel ​editor will display.
   - Within the right panel, click the **Import** button. The panel will pop out with various import options.   - Within the right panel, click the **Import** button. The panel will pop out with various import options.
   - Under the **IMPORT FROM PICTURE** section, click the **Browse Images** button.   - Under the **IMPORT FROM PICTURE** section, click the **Browse Images** button.
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   - Click **Open**. The **Import and Merge** window will display.   - Click **Open**. The **Import and Merge** window will display.
  
-<​note>​**NOTE**: Please make sure that the image is not too big. Performance ​issues ​might occur. ​ </​note>​+<​note>​Make sure that the image is not too big, otherwise performance ​issues ​could occur.</​note>​
  
 ## Step 3 - Complete the Sprite sheet Properties. ## Step 3 - Complete the Sprite sheet Properties.