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gdevelop5:tutorials:space-shooter:8-powerups [2020/11/23 11:35] dkarakay |
gdevelop5:tutorials:space-shooter:8-powerups [2021/02/14 23:09] (current) mannhb [Testing out] |
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7. [[gdevelop5: | 7. [[gdevelop5: | ||
- | 7. [[gdevelop5: | + | 8. [[gdevelop5: |
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- | <note tip> | + | <note tip> |
## Adding powerups | ## Adding powerups | ||
- | We will add two objects called **" | + | We will add two objects called **" |
{{ : | {{ : | ||
- | Then create an object group called **" | + | Then create an object group called **" |
- | {{ : | + | {{ : |
## Animating the player | ## Animating the player | ||
- | We are using animations to change the player' | + | We are using animations to change the player' |
{{ : | {{ : | ||
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## Giving extra health to the player | ## Giving extra health to the player | ||
- | We are ready to open **" | + | We are ready to open the **" |
<note tip> You can add a comment to classify your events.</ | <note tip> You can add a comment to classify your events.</ | ||
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Go to the **" | Go to the **" | ||
- | <note tip> We are going to use this condition to prevent getting damaged while using the powerup</ | + | <note tip> We are going to use this condition to prevent getting damaged while using the powerup.</ |
{{ : | {{ : | ||
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{{ : | {{ : | ||
- | Finally, we are going to set " | + | Finally, we are going to set " |
{{ : | {{ : | ||
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## Testing out | ## Testing out | ||
- | Before testing | + | Before testing powerups, we should change the scale of powerup objects just like in the previous cases. Select **Powerups object group** and set scale factor to **1.5**: |
{{ : | {{ : | ||
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{{ : | {{ : | ||
+ | ##Next step | ||
+ | [[gdevelop5: | ||